A C# wrapped version of G.U.I.D.E, a simple but powerful way to handle input in the Godot Engine.
Updating G.U.I.D.E-CSharp currently must be done manually, automatic updates may be added in the future.
NOTE: ALL STEPS SHOULD BE DONE FROM WITHIN THE EDITOR OR WITH THE EDITOR OPEN
Project -> Tools -> Upgrade Project Files this automatically opens and saves every scene, resource and script.Report any issues.