Updating the Plugin

A C# wrapped version of G.U.I.D.E, a simple but powerful way to handle input in the Godot Engine.

Updating the Plugin

Updating G.U.I.D.E-CSharp currently must be done manually, automatic updates may be added in the future.

NOTE: ALL STEPS SHOULD BE DONE FROM WITHIN THE EDITOR OR WITH THE EDITOR OPEN

  1. Deactivate Plugin
  2. Delete guideCS folder
  3. Install new version (manual or asset lib)
  4. Build project
  5. Use the project updater to fix UID issues if updating from a version <= 0.3.6
    • Project -> Tools -> Upgrade Project Files this automatically opens and saves every scene, resource and script.
  6. Enable plugin
  7. Ensure GUIDE global is above GuideCS global
  8. Restart Project

Report any issues.