Gotchas

A C# wrapped version of G.U.I.D.E, a simple but powerful way to handle input in the Godot Engine.

Gotchas

Current problems that have yet to be solved or can’t be solved.

var tester = (Node)ResourceLoader.Load<CSharpScript>("res://addons/GuideCs/CsTools/GuideCsUnitTest.cs").New();
AddChild(tester);

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