Flags for events that happen when something is teleported.
public enum PortalTeleportInteractions
| name | value | description |
|---|---|---|
| Callback | 1 |
The portal will try to call OnTeleportCallback on the teleported node. |
| PlayerUpright | 2 |
When the player is teleported, their X and Z rotations are tweened to zero. Resets unwanted rotation from going through a tilted portal. If checked, this happens BEFORE the callback. |
| DuplicateMeshes | 4 |
Duplicates the meshes present on the teleported object, resulting in a smooth teleport from a 3rd person POV. |